Sunday, December 22, 2019

Rommel - Mustering the Troops

Grinding along.  I've got the base coats on both the Americans and the Germans, the latter of which I think is going to take the most time.  The Americans are all olive drab so should go relatively quickly.  I'm planning on painting the German units in a combination of dunkelgelb camouflaged with a few dunkelgrau pieces for variety.  The camo patterns with vary some too.  I don't expect to be perfectly accurate at this scale but to at least give the impression and feel of late war Wehrmacht and SS units.  Here's what I've got so far.






I'll add some more when I'm further along.  Until then, Merry Christmas!

Sunday, December 8, 2019

Wargaming Sam Mustafa's Rommel

I have some board gaming friends who I am trying to tempt into miniatures gaming.  I was also looking for a higher level WW2 game so I think Rommel fits the bill nicely.  Not to mention it's one of Sam's games so I know it's going to be a quality product.

I'm just at the beginning of the project so here's what I've got to start.

All Forces Arrayed

 Americans

Germans

I think I ordered too many infantry.

These are 6mm miniatures by Heroics and Ros: American and German.

I'm not going for any specific scenario at this point.  I want to get a feel for the rules first before I start tinkering with things.  To this end I used the army lists in the book (Late War) and designed two fairly large forces.  This will also give me a cadre of units to draw from when I start designing scenarios (historical or otherwise).

It took about 3 weeks to get the package from H&R but it was a big order and they had just relocated. So I think that's pretty good.  And with H&R you can order just what you need.

The units are going to be based on 30mm x 30mm bases from Litko.  These will be magnetized for storage.



I've left space for unit details and game stats to be put directly on the base.  I don't mind having it like this.  The units become 3 dimensional counters this way.  AND I have a lot less paper work to keep track of.  I can put some clear tape over the hit track and use an erasable grease pencil or such to mark off damage.

Here's what I've got in mind.




This is just a mock up for now.  The final product will probably have some changes.  I want a unique ID # for each piece (e.g. the "1234" as seen above) as well as a unit type symbol.  The latter will be for game purposes (e.g. differentiating between "foot" and motorized infantry or denoting assault guns) as well as for my own edification.

I want as much info on the left hand side (or bottom for foot infantry and some artillery) as I can get so as to leave room for texturing the side of the base that the miniature is on.

Next step is now is to get some pain on these.  Until next time.